Monday, August 25, 2008

A-Hunting We Will Go

One day I came to my rental and found they had added "Gorean style" homes on all the plots which weren't sold. The place was mega-lagged. They had grown from two islands when I joined SL to about 11, mostly for RPG purposes from what it looked like.

I've been looking at the math. Yes, it's reasonable to pay about $8 a month for a 1024sqm plot on a private island. But where I stand now, if I took another 2048sqm of mainland, it would cost me only an additional $10 per month. This would mean lots of prims, more room for my 3D stuff, and wherever my creativity takes me.

I can't deny the math and the prospects a soft market offers. While it would have been NICE to have more land in Juliet where my home and combine the prim count, there's nothing more available.

I've been searching, having gotten keener since my early weeks, and already landmarked some unadvertised prospects in anticipation of payday.

No, I am not going back to Olexandrovich. :P



An interesting piece of opulence found out of place while exploring.
The problem lies with my nature. It's like RL moving. You go to every place and imagine yourself living there. Except with Second Life it means imagining what I'd live in as well. I'm thinking maybe I should make a few structures for shops, with different styles for wherever I end up. I can't go to some snowy area (for example) and plop down pools under a treehouse. It just doesn't have that cozy feel, you know?

Saturday, August 16, 2008

He's Gone!

Remember my former neighbor in Olexandrovich who owned a good chunk of the region and made a slum and a swamp and a carnival and began building stores?

Well, yesterday I dropped in for a visit, only to find his land was empty. Apparently a divorce in the offing alas.

I suggested he break them up into salable lots of 512 and 1024 to sell so he could move them and drop the tier fees.

Those other people are still there, but the full bright particle thingie and the screens they used around my place are mysteriously absent. Hmmmmmmmmmm

You know, earlier this week a butt ugly adfarm tower showed up on the horizon. Yup, a full bright megaprim of a tiled ad, right there on the edge of the sim. It's gone now. Not sure if it was from neighborly retaliation or Linden Labs deleting it for disrupting the server. Well, as long as it's GONE!!!

Cyberpunk isn't Steampunk

When I was in Cybertown for those four years, something in particular really bothered me. There was an attempt to blur the line between Wicca and Celtic Pagan with the Goth movement, usually by the Goths. They had haunted stuff, dark stuff, bloody stuff, demonic stuff, pentagrams and pentacles... and they hawked altars and faithful witch and Pagan ritual items for inflated prices. As a witch once said: "Witchcraft and Wicca is about light and balance, and not about dressing up like Lily Munster."

I found this frivolous exploitation of faiths in CT reprehensible. It came to a head for me when someone from the Fae neighborhood in Inner Realms (the allegedly enlightened colony) posted a party for "witches and warlocks." Now, the fact is - and most Celtic Wiccans know this - a male witch is a witch. A warlock is a traitor. Warlock was a term used during witch trials to identify a husband or close male associate suspected of favoring an accused witch. This is a term which goes way back. It does not recognize warlock as being a term to identify anyone in their culture. By the way I should warn you: I worked for Random House one year, editing their dictionary. I had them change their definition of a Privateer, which they identified as a buccaneer; the buccaneers began a century later. Never come up to me with a "the dictionary says..." because I won't take that as gospel.

I wasn't the only one incensed about the term being used, but I was working for one of the colony's neighborhoods, and my discretely reporting it to colony officials was apparently their way to get rid of someone contrary with a false claim of insubordination.

But I digress...

I bring this up because of something similar I am seeing in Second Life with regard to exploitation of a culture...

Steampunk is a subgenre of fantasy and speculative fiction... The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date.
Steampunk isn't just rivets and steam and physics. It's about an era of exploration following the discovery of automation and steam power. It's about brass with wood, dials with caligraphy, finely crafted handles and lenses, moulding and metalwork. It's elegant and not post-apocalyptic.

When people drool over something presented by someone in leather with a gajillion piercings that's dingy with gears and piping and has an exhaust and call it Steampunk, I have to roll my eyes. They wish!

This is not Steampunk:

THIS is Steampunk:

Leave the punk in St Mark's Place where it belongs.

Thursday, August 7, 2008

Hmmm

I may have to reconsider my position on Torley.

He gives out chocolate ice cream cones on his island.